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Home > Tutorials > 3d Studio Max Locomotive Tutorial > Chapter 12
3D Studio Max Locomotive TutorialChapter 12 Setting up the Configuration file
In this tutorial you will learn how to create a working Config.txt file for the locomotive. |
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*Auran have stated that in future releases configs will not be directly edited. |
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Using CCP Switch back to CCP from 3ds and in the tree view ensure the "default" entry of the "mesh-table" is selected. In the "Tag Space" click on the file selection button and use the "Load Mesh" file explorer to navigate to the folder containing the mesh. Select the mesh and click on OK. The path to the mesh should now be showing up in the mesh tag. While we have the default container selected right click in the tree view and add the following tags. auto-create ensure the check box is selected which activates that entry. If you have added a shadow mesh then you can also add another mesh to the mesh-table container. In this case name the container "shadow". Once added use the file navigation button and explorer to select the shadow mesh. No other tags are needed for the shadow mesh so we can move on to the next container. In the file tree view right click and add the following tags. company Also add the following containers. thumbnails when adding the bogeys container you will be asked for a name for the container. Type in a meaningful name. In this case I have used the following; front
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Figure 1 Additional tags with their default values
Figure 2 KUID browser showing interior assets
Figure 3 KUID browser using search feature
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Now that we have all the standard tags added for the locomotive we can customize the remaining two containers. Select the front subcontainer of the bogey container and use the file navigation button and explorer to select the following value gp38_bogey Only select the reversed checkbox if you want the bogey animation to run in reverse. |
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| Using a text file editor | ||||||||||||||||||||||||||||||||||||||||||||||
| 1. Config entries In the following table the required entries for the locomotive and a brief description are shown. There are many more possibilities for TRS2004 than what is shown here. Create a new text document from within your selected text editor and enter the following information.
Once you have the text entered save the file to the root directory of the locomotive. In this case the folder is called Tutorial and name the file config.txt NOTE Do not copy and paste from this tutorial.
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Save and close the file and start Trainz up using CMP ensuring you "Commit" the changes to the asset first and then go to surveyor.. The loco should be listed as Loco Tutorial. Add the loco to a suitable track location and switch to driver. You should have a result similar to the following.
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Figure 4 Final result as viewed from within TRS2006
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3. Final Note Although we have a working loco it is by no means accurately built to any drawing and there are many items that are not built as they would be on a real locomotive. Items such as the height of the cab and main body, fuel tank height, overall dimensions etc. are not built to any dimensions and are more than likely incorrect. |
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Trainz and Trainz Railroad Simulator are trademarks of AuranBest viewed at 1024 x 768 or higher Pages best viewed with Cooper and Cooper Black font installed. Copyright © 2007
P. Campbell. All rights reserved. Revised:
June 13, 2007
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