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Spline File and Folder Tutorial

In this tutorial you will learn where to place the files and the naming conventions used for files and folders for a new Trainz Spline item.

NOTE The name tutorial is used for the folder structure. Replace tutorial with the name of your model.

 

 

There are four types of spline directory structures

Type 1 Spline Object

Type 2 Track Object

Type 3 Bridge Object

Type 4 Tunnel Object

 

Type 1 Spline Object

1. Custom folder

The following screen shot shows the directory structure for the custom folder. Some folders may not be present on your machine. If the splines directory is not present then you will need to create it.

 

Figure 1 custom folder contents

 

 

2. Folders and their names

Open the splines folder. Create a folder for the project and use an appropriate name add _spline to the end of the folder and avoid using spaces in the name. . For a normal spline object there are no subfolders required however there is an optional folder called the tutorial_spline_object

Item Folder Location
main folder tutorial_spline splines folder
optional spline object tutorial_spline_object tutorial_spline folder

 

 

 

I have used tutorial for the name of this project. Replace tutorial with the name of your mesh.

 

Figure 2 Correctly named optional spline object folder

 

3. File names

Once the folder has been named correctly then you can move your mesh and its textures into the main folder. Rename the mesh as shown in Figure 3 but do not rename any of the other files.

 

Figure 3 Renamed .im file

 

Figure 4 Object file named correctly

 

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Type 2 Track Object

1. Custom folder

The following screen shot shows the directory structure for the custom folder. Some folders may not be present on your machine. If the tracks directory is not present then you will need to create it.

 

Figure 1 custom folder contents

2. Folders and their names

Open the tracks folder. Create a folder for the project and use an appropriate name add _track to the end of the folder and avoid using spaces in the name. For a normal track object there are no subfolders required however there is an optional folder called the tutorial_track_tex

Item Folder Location
main folder tutorial_track tracks folder
optional spline object tutorial_track_tex tutorial_track folder

 

 

 

I have used tutorial for the name of this project. Replace tutorial with the name of your mesh.

 

Figure 2 Correctly named optional track tex folder

 

3. File names

Once the folder has been named correctly then you can move your mesh and its textures into the main folder. Rename the mesh as shown in Figure 3 but do not rename any of the other files.

 

Figure 3 Renamed .im file

 

Figure 4 Tex files named correctly

 

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Type 3 Bridge Object

1. Custom folder

The following screen shot shows the directory structure for the custom folder. Some folders may not be present on your machine. If the tracks directory is not present then you will need to create it.

 

Figure 1 custom folder contents

2. Folders and their names

Open the tracks folder. Create a folder for the project and use an appropriate name add _bridge to the end of the folder and avoid using spaces in the name. For a normal bridgeobject there are no subfolders required however there are 3 optional folders. To complicate things further the start and end subfolders may also contain a further subfolder for the shadow files.

Item Folder Location
main folder tutorial_bridge tracks folder
optional start object tutorial_bridge_start tutorial_bridge folder
optional end object tutorial_bridge_end tutorial_bridge folder
optional shadow object tutorial_bridge_shadow tutorial_bridge folder
optional start shadow tutorial_bridge_start_shadow tutorial_bridge_start
optional end shadow tutorial_bridge_end_shadow tutorial_bridge_end

 

 

 

 

 

 

 

 

 

 

I have used tutorial for the name of this project. Replace tutorial with the name of your mesh.

 

Figure 2 Correctly named optional sub folders

 

3. File names

Once the folder has been named correctly then you can move your mesh and its textures into the main folder. Rename the mesh as shown in Figure 3 but do not rename any of the other files.

 

Figure 3 Renamed .im file

 

4. Bridge start file names (Optional)

 

Figure 4 Bridge start files named correctly

 

Figure 5 Bridge start shadow files named correctly

 

5. Bridge end file names (Optional)

 

Figure 6 Bridge end files named correctly

 

Figure 7 Bridge end shadow files named correctly

 

 

6. Bridge shadow file names (Optional)

 

Figure 8 Bridge shadow files named correctly

 

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Type 4 Tunnel Object

1. Custom folder

The following screen shot shows the directory structure for the custom folder. Some folders may not be present on your machine. If the tracks directory is not present then you will need to create it.

 

Figure 1 custom folder contents

2. Folders and their names

Open the tracks folder. Create a folder for the project and use an appropriate name add _tunnel to the end of the folder and avoid using spaces in the name. For a normal tunnel object there are two subfolders required.

Item Folder Location
Main folder tutorial_tunnel tracks folder
Tunnel start object tutorial_tunnel_start tutorial_tunnel folder
Tunnel end object tutorial_tunnel_end tutorial_tunnel folder

 

 

 

 

I have used tutorial for the name of this project. Replace tutorial with the name of your mesh.

 

Figure 2 Correctly named subfolders

 

3. File names

Once the folder has been named correctly then you can move your mesh and its textures into the main folder. Rename the mesh as shown in Figure 3 but do not rename any of the other files.

 

Figure 3 Renamed .im file

 

4. Tunnel start file names

Figure 4 Tunnel start files named correctly

 

5. Tunnel end file names

 

Figure 5 Tunnel end files named correctly

 

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Copyright © 2007 P. Campbell. All rights reserved. Revised: June 13, 2007