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Gmax Locomotive Interior Tutorials

In these tutorials you will learn how to create a locomotive interior, texture it, add the required attachment points, export it and then create the config.txt file.

This tutorial assumes you already have a locomotive mesh to build from.

Note. To complete these tutorials you will need to download the sample textures here.

 

To complete these tutorials with the dimensions listed herein you will need the following setup
1. Open the "Preference Settings" from the "Customize" menu. Under the "General" tab set the system unit scale to 1.0 units = 1m
2 Open the "Units Setup.." from the "Customize" menu and set the units setup to Metric Meters.

Before beginning this tutorial I suggest you get used to the "ArcView", "Pan" and "Zoom" buttons located at the bottom right of the 3ds window. These tools are indispensable for moving around the view port.
For most of this tutorial I use the "User" veiwport rather than the "Perspective" viewport.

Chapter 1. Mesh Optimizing
Tools Used: Select and Move, Select and Link, Polygon select.

Chapter 2. Console and Lever Mount
Tools Used: Chamfer Box, Cylinder, Select and Move, Select and Rotate, Align, Material Editor, Unwrap UVW

Chapter 3. Attachment Points
Tools Used: Attachment point, Select and Move, Select and Rotate

Chapter 4. Levers and Guages
Tools Used: Select and Squash, Select and Move, Select and Rotate, Material Editor, Unwrap UVW

Chapter 5. Exporting the Mesh
Tools Used: Windows explorer, Export, Resource collector

Chapter 6. Setting up the Config.txt File
Tools Used: Windows Explorer, ConTEXT (or Notepad).

 

 

 

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Copyright © 2007 P. Campbell. All rights reserved. Revised: June 13, 2007