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Home > Tutorials > Rolling Stock Coupler Bogey Tutorial
Rolling Stock Coupler Bogey TutorialIn this tutorial you will learn how to add a coupler to the flatcar created in this tutorial. The couplers will be set up as bogeys/trucks. Note. To complete this tutorial you will need to download the US style coupler here. 3DStudio Max will be referred to as 3ds.
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To complete these tutorials with the dimensions listed herein you will
need the following setup |
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| 1. Flatcar and new attachment points. The first thing you need to do is open the flatcar from the flatcar tutorial. Once open we need to add two more attachment points to the mesh. Add the points in the top view and name them a.bog2 and a.bog3. Relocate them to the following locations.
0.88 gives a coupler height of 34.5" which for North American railroads is the standard coupler height. If you find the couplers are too close to the body then you can adjust the "Y" dimension to suit. Once added then you need to rotate a.bog3 180 degrees in the "Y" coordinates. This allows the use of only one coupler bogey. Once rotated export the mesh to the same location you exported the flatcar to overwriting the existing model.
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| 2. Couplers Once exported save the file and open the coupler from the above download link. The coupler is in the wrong location for our requirements. Use the "Select and Move" tool to move the coupler so the back face is on 0. Use the following co-ordinates.
Add a texture to the coupler and an "Unwrap UVW" modifier. |
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![]() Figure 1 Coupler in correct location (NOTE location of grid lines)
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| 3. Coupler exporting and bogey config.txt Once you have textured the coupler then we can export the mesh. We need to set up a bogey folder as shown in this tutorial Export the mesh into the new folder and name it tutorial_body.im. Create a new config.txt file with the following entries
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4. Flatcars Config.txt The next step is to modify the config.txt file for the flatcar so that it can utilize the new couplers. New entries are colored RED.
Figure 2 Finished product viewed in Trainz
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Trainz and Trainz Railroad Simulator are trademarks of AuranBest viewed at 1024 x 768 or higher Pages best viewed with Cooper and Cooper Black font installed. Copyright © 2007
P. Campbell. All rights reserved. Revised:
June 13, 2007
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