4. Texturing the handle
Now that we have the mesh created for the lever we need to add the texture
to the mesh. Open up the Material Editor and add the Lever.tga to the
lever and arrange the parts of the lever so that the handle is in a darker
are and the shaft is in a lighter area. Sometimes if the locomotive you
are modeling has a chrome or stainless steal shaft it may be necessary
to add a shiny texture to the shaft.
5. Creating the gauge needles
Now that you have the lever created save the file and create a new one.
Create a cylinder with the following dimensions.
| Parameter |
Cylinder02(Needle)
|
Radius
|
0.003
|
Height
|
0.02
|
Height Segments
|
1
|
Cap Segments
|
1
|
Sides
|
10
|
Convert the cylinder to editable mesh and using the "Polygon" sub-object
select and delete all polygons except the top face of the cylinder. This
will be the center of the gauge needle. Now you need to change the pivot
point of the cylinder to the center of the remaining face using the "Hierarchy"
tab and "Center to Object". Once you have done this move the
face to 0,0,0. Now we need to create the pointer of the needle. To do
this we
need to create a plane with the following dimensions;
| Parameter |
Plane01
|
Length
|
0.026
|
Width
|
0.002
|
Length Segments
|
2
|
Width Segments
|
1
|
Scale
|
1.0
|
| Density |
1.0 |
Relocate the plane to "X" = 0.0, "Y" = 0.016 and "Z" = 0.0. You should
now have something that resembles figure 7.
|