|
2. Removing unwanted objects
and polygons
Now
that we have the mesh in the correct location we can begin optimizing
the mesh for an interior. Firstly select all the attachment points
and delete them. Although we need attachment points for the levers
etc it is much better to create new ones rather than renaming and
moving the old ones. Once you have removed the attachment points we
can begin
removing any objects that cannot be seen from inside the cab. Select
and delete the following items;
All FillerTubes
Front Support
FuelTank
Both AirRecievers
RearSupport
UnderBody
Once you have deleted the unnecessary objects then we can start removing
some polygons from the various objects. Before you begin removing any
polygons from an object make sure you convert to editable mesh first.
When finished you should have a result similar to figure 5. If you created
the other sets of handrails do not delete them. There are other polygons
that could be removed such as the rear sides of the handrail posts but
for this tutorial I will leave them in place. So far we have gone from
a model with 2263 or more polygons to a model with around 1500 polygons
however this will rise when we start to add the interior items. The only
point to remember when optimizing a mesh for an interior is can it be
seen from inside the cab. If you are unsure then leave it in place until
you have the mesh working in TRS2004 and you can see for yourself whether
it can be removed.
|