3D
Studio Max Locomotive Tutorial
Chapter
7. Steps and underbody support
In
this tutorial you will learn how to create the steps and underbody
of a locomotive and texture them. The methods used to create the
objects
can be
adapted to any Trainz
item.
3DStudio Max
will be referred to as 3ds.
|
To complete these tutorials with the dimensions listed herein you will
need the following setup
1. Open the "Units Setup.." dialog from the "Customize"
menu and select the "System Units Setup" button. In the "System
Units Scale", use the system unit scale of 1.0 units = 1m
2. In the "Units Setup set "Display Units Scale" to Metric
Meters.
The "Select and Move" tool will be referred to as the "Move" tool
The "Select and Rotate" tool will be referred to as the "Rotate" tool
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| 1.
Create and move 2 boxes.
The
first thing you need
to do is create 2 boxes to represent the underbody support and the step
backing. Create the boxes using the following dimensions.
| Parameter |
Box1(UnderBody)
|
Box2(FrontSupport) |
| Length |
15.0
|
0.25 |
| Width |
1.0
|
3.0 |
| Height |
0.5
|
0.9 |
| Length Segments |
1
|
1 |
| Width Segments |
1
|
1 |
| Height Segments |
1
|
1 |
Move the boxes to the following location
| |
X
|
Y
|
Z
|
| UnderBody |
0.0
|
0.0
|
1.0
|
FrontSupport |
0.0 |
-6.675 |
0.6 |
|
2.
Chamfer and edge move
For
the FrontSupport we need to chamfer the front edges and move the inner edge
in towards the center . Select the outer front edges and type 0.2 into the
chamfer box. Select the newly created right inner edge and move it in to
match up with the MainBase as shown in figure 2. Do the same with
the left side. Now that we have the correct shape we can remove the polygons
from the top of the FrontSupport. Select the "Polygon" sub-object
and select the top polygon mirror the FrontSupport to the rear. Select
the FrontSupport and select
the
"Mirror" tool and change
the "Mirror Axis" to "Y". Select the "Move" tool
and using the "Osnap" selection
box select and move the new RearSupport into the correct location at the
rear of the locomotive. Or alternatively you can type in these co-ordinates
X=0.0, Y=6.675, Z=0.6
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Figure
1 Result after chamfer

Figure
2 New location of edge

Figure
3 Mirror with "Y" axis selected
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3.
Mainbase re-editing
As you
may have noticed the MainBase is now protruding past the Front and
Rear supports. To fix this we need to re-edit the MainBase. Select
the MainBase and select the "Edge" sub-object and in the
warning that appears select "Yes". Select the far outer
front right edge and move it back to match the FrontSupport as shown
in figure 4.
Repeat the procedure on the other three corners. At this stage you
can also remove the front and rear polygons that are hidden by the
Front and Rear Plates. If you used the boolean method to create the
main base then you will notice that the entire face of the main base
does not lign up with the support. This is because there are extra
vertices in the mesh that were created when the corners were removed.
To fix this problem you need to use the "Vertice" sub-object and
move the vertices to either the inner vertices or the outer vertices
and weld them into position. Now that the edges are moved you will
notice that the texturing has been
changed
on
the
top surface. To fix this we need to return to the "Unwrap UVW's"
modifier and select the top face. Click on "Planer Map" and
this will reset the mapping. Now you will need to resize the map
to return
the checkerplate to the pre-edit size.
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Figure
3 Result after edge move

Figure
4 Changed mapping

Figure
5 End result
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4.
Creating the steps
The
first item we need to create is a box. Use the following specifications
for the box.
| Parameter |
Box1(Step1)
|
| Length |
0.9
|
| Width |
0.5
|
| Height |
0.1
|
| Length Segments |
1
|
| Width Segments |
1
|
| Height Segments |
2
|
Notice that there are more than one height segment. This
is to allow the creation of the steps front and rear faces. Once you
have created the box convert it to editable mesh and use the "Polygon" sub-object
to select the polygons from the front and rear of the mesh. At this stage
do not delete them. Once you have them selected change to the "Edge"
sub-object and select the outer upper edge and using the "Osnap" move
it to the rear center of the mesh (figure 7). Use the "Arc Rotate"
tool to gain
access
to
the underside of the mesh and move the lower rear edge to the outer
center edge (figure 8). Once you have the edges relocated change back
to "Polygon" and the misshaped ends should automatically be
selected. Press the "Delete" key to remove them.
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Figure
6 Selected polygons

Figure
7 First edge relocated

Figure
8 Second edge relocated

Figure
9 Polygons selected for deletion

.Figure
10 Finished product
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5.
Texturing the steps
Open
up the "Material Editor" and drag the Main_01 texture onto
the Step1. Add an "Unwrap UVW"modifier to the stack and
move and resize the maps to
the location shown in figure 11. You will need to use the "Planar
Map" to get the textures separated. Make sure the white part
of the texture is applied to the front of the Step1. You may need
to change the "Sub Object Params" and uncheck the "Ignore Backfacing"
checkbox to select and flatten the textures correctly.
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Figure 11 Texture
mapping

Figure 12 Finished
texturing
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6.
Copy and moving
Now
that we have created the bottom left step we need to duplicate it
for the other two steps and the other three corners
. Select Step1
and the "Move" tool
and while holding down the "Shift" key drag Step1
to a new location. This will allow us to create 2 duplicates of Step1.
Type 2 into the "Number of Copies" and click "OK".
Name the new objects Step2 and Step3.
Now we can move the two new steps and the original into the correct
location. Select Step1
and move it to the following co-ordinates. Repeat for Step2 and Step3.
| |
X
|
Y
|
Z
|
| Step1 |
-1.25 |
-7.05 |
0.55 |
| Step2 |
-1.05 |
-7.05 |
0.925 |
| Step3 |
-0.85 |
-7.05 |
1.3 |
For this tutorial we will now attach all three steps together.
It is entirely up to the creator as to whether or not the steps
are kept separate or in a unit.
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Figure
13 Three steps in location |
After you have attached steps 2 and 3 to Step1 select the "Mirror" tool
and mirror the steps 2.5m in the "X" axis. Then select both sets
of steps and select the mirror tool again but this time mirror them 14.1m
in the
"Y:" direction. You should now have four sets of steps.
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Figure
14 End result of step mirror
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7.
Texturing the supports
Open
up the "Material Editor" and add the Misc_01 texture to a vacant
slot and apply it to the Underbody, FrontSupport and RearSupport. As the
underbody and supports are not seen easily and also they are not usually
painted two different colors
or
have
a logo
on
them
we can
apply
a very small
texture
to the supports.
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Figure 15 Finished
product
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You have now successfully created and textured the Front and Rear
plates for a locomotive. Chapter
8
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