3D
Studio Max Locomotive Tutorial
Chapter
6. Front and Rear Plates
In
this tutorial you will learn how to create the front and rear plates
of a locomotive and texture them. The methods used to create the
objects
can be
adapted to any Trainz
item.
3DStudio Max
will be referred to as 3ds.
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To complete these tutorials with the dimensions listed herein you will
need the following setup
1. Open the "Units Setup.." dialog from the "Customize"
menu and select the "System Units Setup" button. In the "System
Units Scale", use the system unit scale of 1.0 units = 1m
2. In the "Units Setup set "Display Units Scale" to Metric
Meters.
The "Select and Move" tool will be referred to as the "Move" tool
The "Select and Rotate" tool will be referred to as the "Rotate" tool
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| 1.
Create a spline.
The
first thing you need to do is create a spline
for the front plate of the locomotive. To do this we need to use
the "Line" tool and use keyboard entry. Switch to
the "Top View" and use the "Min Max Toggle" button
located at the bottom right of the screen to maximize the viewport. Then
go to the "Create"
tab and select the "Shapes" button. Click on the "Line" button
and type in the following dimensions. Make sure you click the "Add
Point" button
in between each set of co-ordinates.
| |
X co-ordinates |
Y co-ordinates |
Z co-ordinates |
| Step 1 |
-1.5 |
-10.0 |
0.0 |
| Step 2 |
1.5 |
-10.0 |
0.0 |
| Step 3 |
1.5 |
-11.2 |
0.0 |
| Step 4 |
1.4 |
-11.3 |
0.0 |
| Step
5 |
-1.4 |
-11.3 |
0.0 |
| Step
6 |
-1.5 |
-11.2 |
0.0 |
| Step
7 |
-1.5 |
-10.0 |
0.0 |
When you complete
step 7 you be asked to "Close Spline". Select
"Yes". The reason we need to close the spline is to allow it
to be extruded correctly. Once you have closed the spline you should
have a result similar
to figure 3.
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Figure
1 Min Max Toggle button

Figure
2 Line tool and keyboard entry

Figure
3 End result
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2.
Circles and lines
Now
that the we have a basic outline of the front plate we can cut out the holes
in the top corners. To do this we need to use the "Circle" tool.
Firstly we need to make sure the "Start New Shape" checkbox is unchecked and
while still in the "Create", "Shapes" tab select the "Circle" button
and
expand
the
"Keyboard
Entry" rollout.
Type
in
the following
dimensions
and click the create button after each set.
| |
X co-ordinates
|
Y co-ordinates
|
Z co-ordinates
|
Radius |
| Circle
1 |
1.35
|
-10.1
|
0.0
|
0.05 |
| Circle 2 |
1.35
|
-10.2
|
0.0
|
0.05 |
| Circle 3 |
-1.35
|
-10.1
|
0.0
|
0.05 |
| Circle 4 |
-1.35
|
-10.2
|
0.0
|
0.05 |
Now we need to add
a line to each side of the two circles on each side of the plate. Click
on the "Line" tool and place the cursor
over the left quadrant of the top circle and a selection box should
appear
and a quadrant of the circle should change to the same color as the
selection box. When you have this effect left click and then move the
cursor to the corresponding quadrant on the lower circle and left click
again. Do the same for the
other side of these circles and also the circles on the other end of
the plate.
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Figure
4 Start new shape check box

Figure
5 Object snap selection box
 Figure
6 Results after adding the circles and lines |
3.
Trimming the circles
After you have created the
circles and lines we need to remove the inner half of the four circles
to do this we need to select the "Spline" sub-object and
then select "Trim" from the "Geometry" rollout.
You may have to scroll down to see it. Place the cursor over an inner
quadrant of one of the circles. A selection cursor should appear similar
to figure 9. Left click and the quadrant should be removed. Repeat
the procedure for the rest of the unwanted quadrants. You should end
up with the result shown in figure 10.
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Figure
7 Spline Sub-object

Figure
8 Trim button

Figure
9 Selection cursor

.Figure
10 Finished product
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If when you place the cursor over a quadrant and the cursor
does not change then you may have a separate spline as shown in figure
10. To fix
this you need to attach the splines to the FrontPlate spline. Select the
FrontPlate spline and under the "Geometry" setting select the "Attach" button.
Place the cursor over the splines and left click. Once you have done this
you can then proceed with the quadrant trimming
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Figure
11 Unattached splines

Figure
12 Spline attach
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4.
Extrude modifier
Before
we add the extrude modifier to the stack we need to weld the vertices
of the arcs and the lines together. Firstly convert the spline to
an "Editable Spline" by right clicking on the spline and
selecting
"Convert to
Editable Spline". This removes the "Trim/Extend" modifier
from the stack. Now select the "Vertex" sub-object and
place a cursor over the end of an arc and the end of the connecting
line. This will select
the two vertices ready for welding. Once selected we need to select
the "Weld" button from the "Geometry" rollout.
This will weld the two vertices together. Repeat the procedure for
the other joins. Now
we can add an extrude modifier to the stack. Expand the "Modifier"
list
and
select
"Extrude"
from
the
list.
The
spline
should
now be a flat surface with two holes in it. Type 0.05 into the "Amount"
box and make sure the "Segments" are set to 1. You should
now have a result similar to figure 19.
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Figure
13 Converting to Editable Spline

Figure
14 Vertex sub-object

.Figure
15 Vertexes hi-lighted

.Figure
16 Weld button

.Figure
17 Extrude modifier

Figure
18 Extrude settings

Figure
19 End result
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Now that we have a solid shape we can convert it to "Editable Mesh".
5.
Texturing
Open
up the "Material Editor" and drag the Main_01 texture onto
the FrontPlate. Add an "Unwrap UVW" modifier to the stack
and move and resize the map to
the section labeled FrontPlate. There is no need to map each part
of the Front and Rear Plates separately as the other sides are either
too small to be noticed or are covered up by other parts of the loco.
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|
Figure
20 Correct mapping location
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6.
Rotate, copy and moving Now
that we have created the FrontPlate we need to rotate it, duplicate
it for the RearPlate and move them into location . Select the FrontPlate
and the "Rotate" toll and in the "X" co-ordinate
box type in 90 degrees. This will turn the FrontPlate up to the correct
rotation. Select the FrontPlate and the "Move" tool and
while holding down the "Shift" key drag the FrontPlate
to a new location. This will create a duplicate of the FrontPlate.
Name the new object RearPlate and select "OK". Now we can
move the two plates into the correct location. Select the front plate
and move it to the following co-ordinates.
| |
X
|
Y
|
Z
|
| FrontPlate |
0.0
|
-7.5
|
1.083
|
| RearPlate |
0.0
|
7.5
|
1.083
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You can also
use the "Osnap" to select and move the
Plates into location. You should end up with a result similar to
figure 21. Once you have created the RearPlate we need to move
the mapping for it to the correct location on the texture. Select
the RearPlate and open up the "Edit UVW's" window and
move the mapping over the RearPlate labeled section.
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Figure
21 End result after move

Figure
22 Relocated rear mapping
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You have now successfully created and textured the Front and Rear
plates for a locomotive.
Chapter
7
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