3D
Studio Max Locomotive Tutorial
Chapter
3. Raised cab steps and kick plate
In
this tutorial you will learn how to create the raised cab steps of
a locomotive and texture them. The methods used to create the steps
can be
adapted to any Trainz
item.
3DStudio Max
will be referred to as 3ds.
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To complete these tutorials with the dimensions listed herein you will
need the following setup
1. Open the "Units Setup.." dialog from the "Customize"
menu and select the "System Units Setup" button. In the "System
Units Scale", use the system unit scale of 1.0 units = 1m
2. In the "Units Setup set "Display Units Scale" to Metric
Meters.
The "Select and Move" tool will be referred to as the "Move" tool
The "Select and Rotate" tool will be referred to as the "Rotate" tool
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| 1.
Create and resize 4 boxes.
The
first thing you need
to do is create a box for each of the kick plates and steps of the locomtotive
and resize them to the following dimensions.
| Parameter |
Box1(Kick Plate
Right Front) |
Box2(Kick Plate
Right Rear) |
Box3(Lower
Step) |
Box4(Top
Step) |
| Length |
0.7 |
0.7 |
3.0 |
2.5 |
| Width |
0.025 |
0.025 |
2.95 |
2.95 |
| Height |
0.5 |
0.5 |
0.025 |
0.025 |
| Length Segments |
1 |
1 |
1 |
1 |
| Width Segments |
1 |
1 |
1 |
1 |
| Height Segments |
1 |
1 |
1 |
1 |
|
2.
Relocate the boxes
Once you have created
the boxes we need to move them into location. Select each box and type
in the following co-ordinates.
| |
X
|
Y
|
Z
|
| Kick Plate Right Front |
-1.487 |
-5.3 |
1.65 |
| Kick Plate Right Rear |
-1.487 |
-2.5 |
1.65
|
| Lower Step |
0.0 |
-3.9 |
1.85 |
| Upper Step |
0.0 |
-3.9 |
2.075 |
|

Figure
1 Results after resizing and moving box
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3. Hiding
unneeded parts
As we
are finished working on the Main Body and the Main Base and to make
it easier to work on the steps we need to hide them. Select the Main
Base and Body and then click on the "Display" tab. Expand the "Hide"
settings if it is not already expanded and click on the "Hide Selected"
button. Alternatively you could select the objects that you want to
keep visible and click on the "Hide Unselected". This is usefull when
you have many objects in a scene.
|

Figure
2 Display tab icon

Figure
3 Hide options |
4.
Bevelling the kick plate ends
Now
that we only have the four new resized and relocated boxes we need
to start editing them and the first object to be edited is the kick
plates. Select the Front Kick Plate Right and convert it to editable
mesh. Then click
on the
"Edge" select icon and select the front upright edge and
chamfer the edge 0.3m. Do the same for the rear kick plate except
bevel the upper rear edge and you should end up with
a result similar to figure 4. |

Figure
3 Edge to be chamfered 
Figure
4 Edge chamfer results |
5.
Polygon removal
As there
are unseen polygons on the kickplates and the steps we need to remove
them. Use the "Arc Rotate" to move the viewport so that
you can see the
underside
of the kickplate and the steps and use the "Polygon" sub-object
to select the bottom polygons and delete them. On the steps you can
also remove the polygons that are hidded behind the kick plates and
on the kick plates you can remove the polygons on the unchamfered
end.
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6.
Kickplate duplication
Now
that we have the right side kickplates created we need to copy them
over to the other side. This can be done in two ways.The first method
is to mirror the kick plates across and the other method is to simply
copy the kick plates. To use the mirror tool click on the icon
as shown in figure 5 and type 3 into the offset box, check the X "Mirror
Axis" and select "Copy" from the "Clone Selection" and
click on "OK"
For the second method select the kick plates and while holding down the "Shift"
button move the objects. 3ds will present you with the dialog box shown in
figure 7. Leave the setting at the default and click on "OK". You
now have the second set of kick plates. Move the new kick plates to the following
locations
| |
X
|
Y
|
Z
|
| Kick Plate Left Front |
1.487 |
-5.3 |
1.65 |
| Kick Plate Left Rear |
1.487 |
-2.5 |
1.65
|
|

Figure
5 Mirror tool

Figure
6 Mirror tool settings

Figure
7 Clone options |
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7.
Texturing
Now
that we have everything resized and in location we can now texture
the steps. Firstly unhide the Main Base by going to the "Display"
tab and selecting either the "Unhide" by name or the "Unhide
All"
option. Once you have done that open the material editor and apply
the CheckerPlate texture to both the steps. Do not apply a texture
to the four kickplates yet. Add an "Unwrap UVW" modifier
to the stack and adjust the textures to match the Main Base as shown
in figure
8. They do not have to be exact. Once you have the texture done you
can rehide the Main Base.
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Figure 8 Matching
textures
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You have now successfully created the cab steps and kick plates and textured
the cab steps for the locomotive.
Chapter
4 |