| 1.
Attachment point types.
There
are numerous attachment points that can be added to a locomotive mesh.
In this tutorial we will be adding the following attachment points;
a.bog0 (required)
a.bog1 (required)
a.limfront (required)
a.limback (required)
a.cabfront (optional but recommended)
a.exhaust (optional)
a.outsideview0 (optional)
a.light0 (optional)
a.light1
(optional)
a.ditch0 (optional)
a.ditch1 (optional)
As well as the above we can have any number of custom attachment points
as well such as a.fan0. There are also other attachment points that
do not apply to a diesel locomotive such as a.pant0 and a.smoke0.
2. Adding
the attachment points.
Switch
to the "Top View". Navigate to the "Create" tab
and the "Helpers" sub-tab
and click on the "Point" button. Click in the top viewport
and an attachment point will be created. Create eleven attachment
points and then deselect
the "Point" tool.
Select
an attachment point and name it a.limfront. Move it to the following
location.
| |
X
|
Y
|
Z
|
| a.limfront |
0.0
|
-7.7
|
0.89
|
Select and rename another point to a.limback. Move it to the following
location.
| |
X
|
Y
|
Z
|
| a.limback |
0.0
|
7.7
|
0.89
|
Select and rename another point to a.bog0. Move
it to the following location.
| |
X
|
Y
|
Z
|
| a.bog0 |
0.0
|
-4.2
|
0.63
|
Select and rename another point to a.bog1. Move it to the following
location.
| |
X
|
Y
|
Z
|
| a.bog1 |
0.0
|
4.2
|
0.63
|
The "Z" value for a.bog0 and a.bog1 is found
by the height of the bogeys from the bottom of the wheel to the center
of the axles.
This is how most creators set up their bogies.
Now we need to move the remaining attachment points into location. Select
another attachment point and rename it a.cabfront. Move it to the following
location
| |
X
|
Y
|
Z
|
| a.cabfront |
0.0
|
-4.0
|
2.0
|
Some creators prefer to leave the a.cabfront at 0,0,0. It is entirely
up to you where you want the attachment point to be unless you intend using
either a default interior or another creators interior.
Now that we have the required and recommended attachement poiints added
we can add a few optional points.
Select and rename another point to a.exhaust0. Move it to the following
location. This is for the diesel smoke effect.
| |
X
|
Y
|
Z
|
| a.exhaust0 |
0.0
|
0.0
|
4.0
|
Select and rename another point to a.outsideview0. Move it to
the following location.
| |
X
|
Y
|
Z
|
| a.outsideview0 |
0.0
|
-6.0
|
2.0
|
This will give an exterior view of the rails in front of the locomotive.
Select and rename another point to a.light0 and move it to the following
location
| |
X
|
Y
|
Z
|
| a.light0 |
0.65
|
-6.63
|
2.8
|
Select and rename another point to a.light1 and move it to the following
location
| |
X
|
Y
|
Z
|
| a.light1 |
-0.65
|
-6.63
|
2.8
|
These points allow the position of the headlights to be set.
Select and rename another point to a.ditch0 and move it to the following
location
| |
X
|
Y
|
Z
|
| a.ditch0 |
0.8
|
-7.4
|
1.7
|
Select and rename another point to a.ditch1 and move it to the following
location
| |
X
|
Y
|
Z
|
| a.ditch1 |
-0.8
|
-7.4
|
1.7
|
This allows for ditch litght support. Although currently there is no
ditch light support in Trainz it is on the proposed upgrade list.
|